Targets & rounds
Handgun, Rifle, Shotgun
Rounds: 26
Max points: 100
Match percent: 13%
Paper: 12
Poppers: 0
Plates: 14
No-Shoot: 0
Total targets: 26
Details & image
Procedure: On Activation of Timer pickup Rifle from Table 2 and engage T1, T2 & T3 from RH side of the Barricade
then engage T4, T5 & T6 from Left side of the Barricade. Move Downrange and engage the Remaining
3 Poppers and 3 Paper Targets through the Barricade Hatch.
Ground Rifle in the Dump Barrel and engage Pistol plates from anywher behind the Fault Line
within the confines of the Court outer Boundary Lines.
Ground Pistol on table 3 .
Engage the 8 Shotgun targets freestyle from any position behind the Fault Line and within
The Confines of the Court Outer Boundary Lines.
Finally engage the Red Stop Plate with Shotgun.
Once Weapon has been grounded it cannot be re used..
Starting position: Behind Screen, Shotgun Condition 1 on Table
Firearm ready condition:
Start on: timer Button
Stop on: Stop Plate
Penalties: As per current edition of rules
Safety angles: L/R/V 90/90/90
Included in match
download stage descriptions (*.pdf)

Currently no scores can be shown for this stage


Setup notes: