Targets & rounds
Rifle
Rounds:
26
Max points:
140
Match percent:
18%
Paper:
10
Poppers:
0
Plates:
6
No-Shoot:
0
with #optional:
Optional tasks 1x10p
Total targets:
16
Details & image
Procedure: After the start signal throw the grenade into area "G", then shoot all paper targets with a minimum two rounds each in any order. Steel must fall to score. Shooter may load the rifle only after throwing the grenade. If shooter doesn't have sling, the rifle is laying on table.
Starting position: Standing relaxed grenade in hand, feet touching marked area, rifle hangs on sling.
Firearm ready condition: Magazine inserted, chamber empty.
Start on: Audible signal
Stop on: Last shot
Penalties: As per current edition of rules
Safety angles: L/R
Included in match (Unlimited)
download stage descriptions (*.pdf)
Scores
* special penalty (1-20%)
Setup notes: