Targets & rounds
Unlimited
Rounds:
12
Strings:
2
Paper:
6
Poppers:
0
Plates:
0
No-Shoot:
1
Total targets:
6
Details & image
Scenario & Procedure: Scenario: You have finished shopping at Academy and
have put your purchases in the car, as you get ready to
get in, thugs try to take your beautiful Sunshine Yellow
car. There is no way that’s going to happen! In the
ensuing gun battle you are hit in the hip and go down.
However the fights not over, so you keep going slumped
against the car.
Start Position:
Gun holstered, Strong hand on door
Procedure:
String 1: Starting at P1 with strong hand on the door, at
the signal draw and engage T1 and T2 with 2 rounds
each. At that point the timer will stop and you will
ground your gun in the condition it is in. Move to a
seated/slumped or laying position.
String 2: The timer will start when you are at the low
ready. Engage T3 thru T6 with 2 rounds each.
Starting position: Gun loaded & holstered
Firearm ready condition:
Start on: Audible signal
Stop on: Last shot
Penalties: As per current edition of rules
Safety angles: L/R
Included in match
download stage descriptions (*.pdf)
Scores
*4.3 Incomplete Stage (IDPA 2013) or DNF under Appendix 4 Section C (IDPA 2005)
**4.4 Did Not Finish Match (IDPA 2013)