Targets & rounds
Medium course, Comstock
Rounds: 16
Max points: 100
Match percent: 27.03%
Paper: 6
Poppers: 0
Plates: 4
No-Shoot: 3
(4 are 10p targets of the above):
Total targets: 10
Details & image
Procedure: On signal, engage targets T1-T6 and P1-P4 in freestyle and order from area A.
Starting position: Standing at “A” with muzzle touching mark on wall.
Firearm ready condition:
Start on: Audible signal
Stop on: Last shot
Penalties: As per current edition of rules
Safety angles: L/R
Included in match
download stage descriptions (*.pdf)

Scores

HF
2.0658
TIME
34.37
PTS
71
A
13
C
2
D
0
10p
4
M
1
PROC
0
NS
1
VRF
N
HF
0.7795
TIME
75.69
PTS
59
A
9
C
4
D
2
10p
4
M
1
PROC
0
NS
1
VRF
N
HF
1.7353
TIME
49.56
PTS
86
A
10
C
5
D
1
10p
4
M
0
PROC
0
NS
0
VRF
N
HF
1.9468
TIME
46.23
PTS
90
A
11
C
5
D
0
10p
4
M
0
PROC
0
NS
0
VRF
N
HF
0.0290
TIME
138.04
PTS
4
A
8
C
1
D
1
10p
4
M
6
PROC
0
NS
0
VRF
N
HF
0.5393
TIME
122.38
PTS
66
A
9
C
7
D
0
10p
4
M
0
PROC
0
NS
2
VRF
N
Name
7. Bo Nilsson
HF
0.4733
TIME
65.50
PTS
31
A
8
C
3
D
2
10p
4
M
3
PROC
0
NS
1
VRF
N
HF
1.2957
TIME
69.46
PTS
90
A
11
C
5
D
0
10p
4
M
0
PROC
0
NS
0
VRF
N
HF
1.1538
TIME
68.47
PTS
79
A
11
C
3
D
1
10p
4
M
1
PROC
0
NS
0
VRF
N
HF
0.6246
TIME
67.24
PTS
42
A
7
C
5
D
2
10p
4
M
2
PROC
0
NS
1
VRF
N
Name
12. Roy Weg
HF
1.9715
TIME
47.68
PTS
94
A
14
C
1
D
1
10p
4
M
0
PROC
0
NS
0
VRF
N
HF
1.5941
TIME
46.42
PTS
74
A
10
C
4
D
2
10p
4
M
0
PROC
0
NS
1
VRF
N
Name
15. David Diaz
HF
0.8511
TIME
105.74
PTS
90
A
12
C
3
D
1
10p
4
M
0
PROC
0
NS
0
VRF
N
HF
0.4145
TIME
79.61
PTS
33
A
6
C
3
D
4
10p
4
M
3
PROC
0
NS
0
VRF
N
HF
0.5412
TIME
92.38
PTS
50
A
10
C
2
D
1
10p
4
M
3
PROC
0
NS
0
VRF
N
HF
1.7271
TIME
53.27
PTS
92
A
12
C
4
D
0
10p
4
M
0
PROC
0
NS
0
VRF
N
HF
2.3297
TIME
39.49
PTS
92
A
12
C
4
D
0
10p
4
M
0
PROC
0
NS
0
VRF
N
HF
1.8410
TIME
44.54
PTS
82
A
10
C
3
D
3
10p
4
M
0
PROC
0
NS
0
VRF
N
HF
1.4506
TIME
43.43
PTS
63
A
10
C
4
D
1
10p
4
M
1
PROC
0
NS
1
VRF
N
HF
0.0000
TIME
94.53
PTS
0
A
4
C
7
D
0
10p
0
M
5
PROC
0
NS
1
VRF
N

* special penalty (1-20%)


Setup notes: T1-3 is only visible thru window in wall 1. P1-2 is only visible thru window in wall 2. P3-4 is only visible thru window in wall 3.